If the damage is from a critical hit, you suffer two failures instead. Can totally destroy communities near the epicenter. Destiny 2 Weapon Stats Spreadsheet. Massive Damage If a character ever sustains damage equal to or more than half their total hit-points (minimum 20 points of damage), they must make a Fortitude saving throw. You have disadvantage on Charisma and Wisdom checks. Instant Death Massive damage can kill you instantly. The Base Damage depends on the Creature or the Player, and respectively, the Weapon used. One every 5 to 10 years The severity of… Destiny 1 Weapon Stats Spreadsheet in Google Docs. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum. Damage (version 2.0) is a system that determines the damage done to a certain target by a given attacker. For example, a cleric with a maximum of 12 hit points currently has 6 hit points. Still need the Destiny 1 sheet? Don't worry - it lives on right here. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum. Serious damage. damage rolled): d6-3 Superficial damage occurs when the exact minimum is rolled to damage vehicle. For a list of base values of other stats, see Base Creature Statistics. The actual magical ability of a character does not matter for system shock. If the damage equals or exceeds your hit point maximum, you suffer instant death. 1 Usage 2 List of Base Damages 2.1 Creatures 2.2 … Same Creatures and Weapons also have the same Base Damage. Sorry I thought Massive Damage instant death was a core PHB rule - is there an additional / optional variant in TOA? Check it out now! These effects are randomly determined by rolling 1d20 on the table below. Map: Diagonal distance These rules are a variation on the optional massive damage rule. Destiny Massive Breakdowns is the home of the definitive fan-made Weapon Stats Spreadsheets for the Destiny franchise. You develop several large, painful skin tumors. If you ever sustain a single attack deals 50 points of damage or more and it doesn’t kill you outright, you must make a DC 15 Fortitude save. 8-10: Small Skin Tumors. Massive Damage. 100: 7.0 to 7.9: Major earthquake. 20: 8.0 or greater: Great earthquake. If this saving throw fails, you die regardless of your current hit points. It represents permanent massive nervous damage that can occur from extremely dangerous situations. 500: 6.1 to 6.9: May cause a lot of damage in very populated areas. damage): roll two results Massive damage occurs when a vehicle is penetrated by 3 or more than the minimum roll required. I'm aware there is a Meatgrinder option - take 10% Extra XP for upping the death save DC to 15 - but that doesn't sound like what you are asking about. MASSIVE DAMAGE SAVING THROW DC = DAMAGE DEALT AFTER DEDUCTIONS Critical Wounds If this saving throw fails, the character sustains a critical wound. Massive damage can kill you instantly. When turned on this option will use the 'Massive Damage' alternative rule from the Dungeon Master's Guide. Damage Roll for Armoured Targets (p.87) Superficial Damage (min. Regular Damage: d6 Massive Damage (3+ higher than min. Damage results are modified by several mechanics – type modifiers (main content of this article), armor, critical hit bonuses, stealth bonuses, Warframe ability debuffs, body part modifiers, faction modifiers – which are discussed below and on their respective pages. Whenever a character takes damage equivalent to massive damage, he must make a successful DC 15 Fortitude save or be reduced to –1 hit points and gain a permanent debilitating scar or handicap. 30,000: 5.5 to 6.0: Slight damage to buildings and other structures. Large Skin Tumors. 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